![]() These are very much dependent on the render engine for which the source object was intended. The trouble lies not in the 3D shape of an object, but mostly in the material descriptions. Most 3D applications (DAZ Studio included) can import 3D objects from other applications and display them somewhat. They all work to a certain extent, but usually not perfectly. If you’ve ever tried formats like FBX, Collada, OBJ or Alembic, and have been disappointed with how they transfer content, then you’re not alone. ![]() Every 3D professional is struggling with this fact. ![]() You’d think for an advanced society like us there would be a “universal format” of all things 3D, but sadly that’s not the case. Let me explain the basics of what’s happening here, then we’ll move on to the process of making a compromise work.įirst of all, transferring content between multiple 3D applications is a pain. It’s a complex situation, so perhaps I can shed some light on it.
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